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Ratings and tiers

Last updated on Oct 03, 2026

Alongside your ladder position, every player has a rating — a single number that reflects how you're playing. It's separate from your ladder spot: your position is about who you've beaten and climbed past, while your rating is a broader measure of your level that follows you across every league you play in.

Where you start. Everyone begins as a Rookie on 1000. You're never "unrated" once you've joined — you start on the same footing and climb from there.

How it moves. Your rating updates with every confirmed result. Win and it goes up; lose and it dips. Crucially, who you play matters: beat someone rated well above you and your rating jumps more, while beating someone well below you nudges it only a little. Losing to a much stronger player barely costs you. So the rating naturally finds your true level over time — you can't inflate it by only playing weaker opponents.

Tiers. Your rating sits in a tier, shown as the coloured ring around your avatar and as its own tennis shield in the Skill levels guide, so you can see your level at a glance and watch it level up as you win:

Tier Rating
Rookie up to 1049
Challenger 1050–1124
Contender 1125–1199
Pro 1200–1299
Champion 1300+

Rating vs position. They're related but not the same. Your position is your rung on the ladder (what you change by winning challenges). Your rating is your level, and it carries across leagues and clubs. A win helps both.

Seasons. Win/loss counts start fresh each season, but your rating and full match history are never lost — they carry straight on.

Court Coins (season points)

Separate from both your position and your rating, you'll earn Court Coins — our season points — just for getting on court. You pick up coins for playing a match and for every game you win — win or lose. So a hard-fought loss still earns you something, and the more you play, the more you rack up.

Giant-killer bonuses 🗡️ — beat someone well above you and you bank bonus coins on top. "Above you" counts both ways of being better: ladder places (+1 per 4 places you jumped — so #27 knocking off #5 is a proper giant kill, whatever the ratings say) or rating (+1 per 50 points of gap; doubles pairs use their average). You get whichever reads bigger, capped at +5. Topple the ladder's No. 1 — the row wearing the 👑 — and you claim a +5 bounty as well. Bonuses come from real upsets only:

  • you have to have been below them on the ladder — beating someone beneath you is a good win, not a giant kill;
  • a rating only counts when it has results behind it (a starting level nobody has played to yet is a guess);
  • the result needs a score, and one both sides stand behind — a result that went through only because the other side never answered pays no bonus;
  • friendlies and walkovers never pay, and the same pairing can't earn a bonus twice within a fortnight;
  • bonus coins top out at +15 a month across all your leagues and Pickup Doubles (the No. 1 bounty doesn't count towards it).

Win a handicap match while giving a head start and you earn 🎩 Class Act instead (up to +5). Look for the 🗡️, 👑 and 🎩 tags on results.

Court Coins are purely a bit of fun and a nudge to play more — they don't change your ladder position. They reset at the start of each season, so there's always a fresh race to be the most active.